A Fresh Start for Fall Learning
Spark joy in your professional development with our Virtual Courses!
These courses provide a convenient way for education professionals to connect and collaborate while reducing time and cost. Our courses are available throughout the school year and are open to all Michigan school personnel. Best of all, all our courses are free and offer free SCECHs when completed.
Seven courses are offered in March and begin on Monday, March 4. Each course is open for three weeks and consists of two (2) one-hour webinars and four (4) to eight (8) hours of resource review, assessment developments and written reflection. SCECHs are available, ranging from 6 - 10, depending on the course. The registration deadline is Thursday, February 28.
- OER to Support Early Literacy
- OER: Student-Designed OER for 21st Century Learning
- Authentic Student Learning & Gamification
- Literacy Instruction and Technology: Foundational Elements, Level 1
- Inquiry and Questioning: Igniting Student Curiosity with Technology, Level 1
- 21things4students - Ready, Get Set, Go
- Searching Safely and Strategically
Open Educational Resources (OER) are free, high quality, openly licensed educational tools that can be retained, reused, revised, remixed, and redistributed. This course will allow participants to learn about, explore, and implement OERs to support early literacy initiatives. These resources may include Read Aloud, Oral Language, Phonological Awareness, Letter/Sound Recognition, and Emergent Writing Tools; Tools for Enhancing Dramatic Play; Lesson, Unit, and Project Plans; Screening and Assessment Tools; Early Childhood Books in the Public Domain; Interactive Simulations and Game-based Learning Programs; Online Course Curricula and Professional Learning Programs (for teacher support); and Tools for Supporting ELL and Special Populations. Additionally, the course will build upon the Michigan Department of Education’s Essential Instructional Practices for Early Literacy.
Empower student voice by supporting their designing, producing and publishing OER content for a variety of audience and purposes. Understand the relationship of Creative Commons Licensing to help students become more informational research literate. Explore how through this student-centered process the MITECS can be infused. Get ideas for how to incorporate these experiences into innovative practices as Project Based Learning, Authentic Learning Experiences, and Design Thinking. Take your students to a new level of 21st Century Learner.
- Understand Rights for Creative Commons
- Explore the differences between adapting and creating content
- Study the connections with MITECs and 21st Century Skills
- Explore the connections with innovative practices including Project Based Learning, Authentic Learning Experiences, and Design Thinking
- Explore methods for publishing OER content
Participants explore many elements for game mechanics that can be used for classrooms instruction. The course examines the purpose and use of Gamification and Game-Based Learning and how they each provide rich and unique experiences for student learning of curriculum. The course itself models the Gamification style so that participants receive a deep experience of how Gamification work and they will take part in some games that reflect the Game-Based Learning approach. In the end, participants will develop learning experiences that incorporate Gamification, with the option for Game-Based Learning.
For the first half of the course, participants learn about the foundational elements of literacy development from kindergarten to high school and the importance of teaching critical thinking skills. The literacy component will affirm elementary teachers understanding of the developmental stages of reading and writing. For secondary educators, it will help expand a deeper understanding of how students might struggle with reading content. In the latter part of the course, an array of technology tools and resources will be introduced. Differentiated examples of how to integrate technology for elementary and secondary are shared. Participants reflect how they provide critical thinking opportunities in literacy and design a lesson integrating technology and encouraging deeper thinking for their students.
A powerful question is at the heart of what sparks student curiosity and critical thinking. Students who ask questions are engaged themselves in the learning to find the answers. It is the simplest and most effective way of learning. Course participants learn the importance of question asking, explore how to nurture a culture of curiosity in their classrooms by helping students formulate great questions in their learning, and integrating technology to ignite and sustain critical thinking. Participants will leave with tech tools to meaningfully implement in their instruction as well as a lesson plan focused on inquiry and technology integration.
Come to explore 21 Things that are composed of lesson plans, student quests, roadmaps, assessments, animated videos, and much more.
The 21things4students (21t4s) resources are free, high quality, and openly licensed educational resources that are aligned to Michigan standards for Grades 5-9. Teachers say that these engaging resources are helping students build technology proficiency for real-world success! This course will help participants explore and learn about the resources. Participants will develop a plan for implementing the Michigan Integrated Technology Competencies (MITECS) in their own classrooms and content areas using the project-based 21t4s resources.
When you and your students are on the Internet, it is important to know how to search safely and efficiently to retrieve reliable information. Links to educational databases that provide a safe environment as well as valid information are included. You will also learn how to evaluate information on the internet to determine its authenticity.
If you have questions or need further assistance with your course registration, please contact Erin Rommeck.